This homepage has the following sections which contain a wide range of guidelines to help you create items for Steam's Dota 2 Item Workshop. Additionally, illustrators have the opportunity to create and participate in the revenue of 2D merchandise designs. Not only do makers of chosen items get to see their ideas come to life in Dota 2, they also receive a share of their items' sales from the Dota 2 store. If you have Dota 2, the Steam Workshop now makes it easier than ever for you to submit finished 3D models of items or 2D images for a chance to have them accepted and incorporated into the actual game. The folder is created under Addons and does not require any human interactions.Thousands of items have been created and submitted to the Dota 2 Item Workshop by community members like you. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional “Temp” folder if needed.
The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be. WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id Maps - Maps saved from the Map Editor are stored here
Mods - Base folder for user made code modifications